Surely not. I don't do any of those, do I?
Don't worry, it's a brief one. Titles. In considering some of my openings (arising from a debate on Hatrack, where basically I was told that my critiquing was generally too negative and I should also show how it "should" be done - not necessarily something I agree with but I guess I can see the value in looking at and discussing published openings as well as unpublished ones), I realised that in many cases the title of the story is part of the hook of it.
I see a lot of stories out there - published and not - with what appear to be fairly dull and generic titles. And then I see story titles that make me want to see what they are about. A recent(ish) example would be Kij Johnson's "Twenty-Six Monkeys, Also the Abyss". Now that right there intrigues the hell out of me. Does the 26 Moneys relate in any way to Twelve Monkeys? Is 26 a reference to the alphabet? What do a bunch of monkeys and the abyss have to link them? OK, you still need a first 13 that shows you can write, I'm not disputing the value of that, but your first 13 doesn't need anything like as much of a hook if you have a title likethat sitting on top of it.
Title alone will never sell a story that isn't any good, but I suspect it can, in some instances, help your story by adding to the intrigue of the editor/slush reader. So what makes a "title hook"? It's perfectly possible to have good titles that aren't necessarily hooks - "double meaning" titles, for example, usually only become clear once you're a good way into the story (e.g. my also-unpublished "The George Solution" deals with a lizard called George who is being held up (literally) as the solution to hunger... but it turns out that "solution" is also used in a very different sense). But if you want to hook with a title, you need a different approach.
For my money, just strange names or words don't do it on their own. One-word titles, in general, tend not to work for me. I like a title to raise a question, but one beyond "what?" So calling a story "Masperium" might raise a question (is Masperium an element? a city? a plant? a person?), but that question isn't a hook. But expand it a touch into something like my (also still unpublished) "Where The Dacouvr Died" and the questions start to tighten up. Who or what are the Dacouvri? Why did they die, and why is where they died important? Of course, it helps if you can actually ANSWER those questions as the story progresses. As with the traditional first 13 hook, you have to fllow through on the expectations you create. Being too clever is no good to anyone.
You don't need a hook-y title. I noted that three out of five stories in a recent Realms of Fantasy were of "A and the B" format, for example. Other single-word titles are out there and attached to brillliant stories (e.g. "The Beacon" - in titles, let's face it, "the" doesn't count as a word). A great story doesn't need a great title. But a great title can help a good story.